Store data passed back from SaveDialogueState call (#568)
* Store data passed back from SaveDialogueState call This makes the rest area game playable, though variables still don't save * Woops, bad casing --------- Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
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@@ -136,6 +136,19 @@ public class InventoryController(
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itemToAdjust.Upd.PinLockState = request.State;
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}
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/// <summary>
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/// Handle /client/game/profile/items/moving SaveDialogueState
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/// </summary>
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/// <param name="pmcData">Player's PMC profile</param>
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/// <param name="request"></param>
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/// <param name="sessionId">Session/Player id</param>
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/// <param name="output"></param>
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public void SetDialogueProgress(PmcData pmcData, SaveDialogueStateRequest request, MongoId sessionId, ItemEventRouterResponse output)
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{
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var fullProfile = profileHelper.GetFullProfile(sessionId);
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fullProfile.DialogueProgress = request.DialogueProgress;
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}
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/// <summary>
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/// Handle /client/game/profile/items/moving SetFavoriteItems
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/// </summary>
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