Store data passed back from SaveDialogueState call (#568)
* Store data passed back from SaveDialogueState call This makes the rest area game playable, though variables still don't save * Woops, bad casing --------- Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
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@@ -379,6 +379,7 @@ public class InventoryCallbacks(InventoryController inventoryController, QuestCo
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ItemEventRouterResponse output
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)
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{
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throw new NotImplementedException();
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inventoryController.SetDialogueProgress(pmcData, request, sessionId, output);
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return output;
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}
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}
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