Implemented more of Bot Generation
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@@ -309,25 +309,33 @@ public class BotGenerator
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}
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/// <summary>
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/// Should this bot have a name like "name (Pmc Name)" and be alterd by client patch to be hostile to player
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/// Should this bot have a name like "name (Pmc Name)" and be altered by client patch to be hostile to player
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/// </summary>
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/// <param name="botRole">Role bot has</param>
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/// <returns>True if name should be simulated pscav</returns>
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public bool ShouldSimulatePlayerScav(string botRole)
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{
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throw new NotImplementedException();
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return botRole == "assault" && _randomUtil.GetChance100(_botConfig.ChanceAssaultScavHasPlayerScavName);
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}
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/// <summary>
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/// Get exp for kill by bot difficulty
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/// </summary>
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/// <param name="experience">Dict of difficulties and experience</param>
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/// <param name="experiences">Dict of difficulties and experience</param>
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/// <param name="botDifficulty">the killed bots difficulty</param>
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/// <param name="role">Role of bot (optional, used for error logging)</param>
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/// <returns>Experience for kill</returns>
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public int GetExperienceRewardForKillByDifficulty(Dictionary<string, MinMax> experience, string botDifficulty, string role)
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public double GetExperienceRewardForKillByDifficulty(Dictionary<string, MinMax> experiences, string botDifficulty, string role)
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{
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throw new NotImplementedException();
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var result = experiences[botDifficulty.ToLower()];
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if (result is null)
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{
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_logger.Debug("Unable to find experience for kill value for: ${ role} ${ botDifficulty}, falling back to `normal`");
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return _randomUtil.GetDouble(experiences["normal"].Min.Value, experiences["normal"].Max.Value);
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}
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return _randomUtil.GetDouble(result.Min.Value, result.Max.Value);
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}
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/// <summary>
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@@ -337,9 +345,16 @@ public class BotGenerator
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/// <param name="botDifficulty">Difficulty of bot to look up</param>
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/// <param name="role">Role of bot (optional, used for error logging)</param>
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/// <returns>Standing change value</returns>
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public int GetStandingChangeForKillByDifficulty(Dictionary<string, double> standingForKill, string botDifficulty, string role)
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public double GetStandingChangeForKillByDifficulty(Dictionary<string, double> standingsForKill, string botDifficulty, string role)
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{
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throw new NotImplementedException();
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if (!standingsForKill.TryGetValue(botDifficulty.ToLower(), out var result))
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{
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_logger.Warning($"Unable to find standing for kill value for: {role} {botDifficulty}, falling back to `normal`");
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return standingsForKill["normal"];
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}
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return result;
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}
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/// <summary>
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@@ -349,9 +364,16 @@ public class BotGenerator
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/// <param name="botDifficulty">Difficulty of bot to look up</param>
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/// <param name="role">Role of bot (optional, used for error logging)</param>
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/// <returns>Standing change value</returns>
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public int GetAgressorBonusByDifficulty(Dictionary<string, double> aggressorBonus, string botDifficulty, string role)
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public double GetAgressorBonusByDifficulty(Dictionary<string, double> aggressorBonuses, string botDifficulty, string role)
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{
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throw new NotImplementedException();
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if (!aggressorBonuses.TryGetValue(botDifficulty.ToLower(), out var result))
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{
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_logger.Warning($"Unable to find aggressor bonus for kill value for: {role} {botDifficulty}, falling back to `normal`");
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return aggressorBonuses["normal"];
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}
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return result;
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}
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/// <summary>
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@@ -361,7 +383,24 @@ public class BotGenerator
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/// <param name="botGenerationDetails">Generation details of bot</param>
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public void FilterBlacklistedGear(BotType botJsonTemplate, BotGenerationDetails botGenerationDetails)
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{
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throw new NotImplementedException();
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var blacklist = _botEquipmentFilterService.GetBotEquipmentBlacklist(
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_botGeneratorHelper.GetBotEquipmentRole(botGenerationDetails.Role),
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botGenerationDetails.PlayerLevel.Value);
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if (blacklist?.Gear is null)
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{
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// Nothing to filter by
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return;
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}
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foreach (var equipmentKvP in blacklist.Gear) {
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var equipmentDict = botJsonTemplate.BotInventory.Equipment[equipmentKvP.Key];
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foreach (var blacklistedTpl in equipmentKvP.Value) {
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// Set weighting to 0, will never be picked
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equipmentDict[blacklistedTpl] = 0;
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}
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}
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}
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/// <summary>
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@@ -370,7 +409,10 @@ public class BotGenerator
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/// <param name="botJsonTemplate">Bot data to adjust</param>
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public void AddAdditionalPocketLootWeightsForUnheardBot(BotType botJsonTemplate)
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{
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throw new NotImplementedException();
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// Adjust pocket loot weights to allow for 5 or 6 items
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var pocketWeights = botJsonTemplate.BotGeneration.Items["pocketLoot"].Weights;
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pocketWeights["5"] = 1;
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pocketWeights["6"] = 1;
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}
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/// <summary>
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