Custom quest service (#589)
* Initial work * add todo * Fix up errors * More work on CustomQuestService * Fix mistake * Remove cloning work, its cancer * clean-up * Use TryAdd as a guard * localize errors * remove unused exception * fix using * fix not passing logging params
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using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Enums;
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namespace SPTarkov.Server.Core.Models.Spt.Mod;
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/// <summary>
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/// New quest detail object for use with the CustomQuestService.
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/// </summary>
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public record NewQuestDetails
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{
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/// <summary>
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/// Quest to be added to the database
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/// </summary>
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[JsonPropertyName("newQuest")]
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public required Quest NewQuest { get; init; }
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/// <summary>
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/// Locales for this quest. The primary key is the language to add to locale entries to<br/>
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/// The secondary key is the locale key, the value is the locale text itself.
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/// </summary>
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[JsonPropertyName("locales")]
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public required Dictionary<string, Dictionary<string, string>> Locales { get; init; }
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/// <summary>
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/// Only Usec and Bear are valid entries here,
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/// if used it will lock that quest to only being available to that specific side.<br/><br/>
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///
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/// If not used, this should be left null to keep the quest open to both Usec and Bears.
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/// </summary>
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[JsonPropertyName("lockedToSide")]
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public PlayerSide? LockedToSide { get; init; }
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}
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/// <summary>
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/// Result from either creating a new quest or cloning one.
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/// </summary>
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public record CreateQuestResult(bool Success, MongoId? QuestId)
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{
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[JsonPropertyName("success")]
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public bool Success { get; set; } = Success;
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[JsonPropertyName("questId")]
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public MongoId? QuestId { get; set; } = QuestId;
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[JsonPropertyName("errors")]
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public List<string> Errors { get; } = [];
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}
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Spt.Mod;
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using SPTarkov.Server.Core.Servers;
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namespace SPTarkov.Server.Core.Services.Mod;
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[Injectable]
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public class CustomQuestService(
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DatabaseService databaseService,
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ConfigServer configServer,
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ServerLocalisationService serverLocalisationService
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)
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{
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/// <summary>
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/// Create a new custom quest from a NewQuestDetails object.
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/// </summary>
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/// <param name="newQuestDetails">Quest details to be used for creation</param>
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/// <returns>Result of the quest creation, remember to check it for errors!</returns>
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public CreateQuestResult CreateQuest(NewQuestDetails newQuestDetails)
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{
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var quest = newQuestDetails.NewQuest;
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var result = new CreateQuestResult(false, newQuestDetails.NewQuest.Id);
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var databaseQuests = databaseService.GetTables().Templates.Quests;
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if (!databaseQuests.TryAdd(quest.Id, quest))
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{
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result.Errors.Add(serverLocalisationService.GetText("custom-quest-service_quest_id_already_exists", quest.Id));
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return result;
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}
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var locales = newQuestDetails.Locales;
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if (locales.Count == 0)
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{
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result.Errors.Add(serverLocalisationService.GetText("custom-quest-service_no_languages_for_quest", quest.Id));
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return result;
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}
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AddQuestLocales(locales, result);
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var side = newQuestDetails.LockedToSide;
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if (side.HasValue)
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{
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RestrictQuestSide(quest.Id, side.Value, result);
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}
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// No errors mean success
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result.Success = result.Errors.Count == 0;
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return result;
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}
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/// <summary>
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/// Adds quest locales to the database
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/// </summary>
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/// <param name="locales">locales to add</param>
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/// <param name="result">create quest result</param>
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private void AddQuestLocales(Dictionary<string, Dictionary<string, string>> locales, CreateQuestResult result)
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{
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var globalLocales = databaseService.GetLocales().Global;
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foreach (var (languageKey, entries) in locales)
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{
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if (entries.Count == 0)
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{
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result.Errors?.Add(serverLocalisationService.GetText("custom-quest-service_no_entries_for_language", languageKey));
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continue;
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}
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if (!globalLocales.TryGetValue(languageKey, out var lazyLoadedLocales))
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{
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result.Errors?.Add(serverLocalisationService.GetText("custom-quest-service_could_not_find_language_key", languageKey));
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continue;
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}
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lazyLoadedLocales.AddTransformer(localeData =>
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{
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if (localeData is null)
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{
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result.Errors?.Add(serverLocalisationService.GetText("custom-quest-service_locale_data_null", languageKey));
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return null;
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}
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foreach (var (key, entry) in entries)
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{
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localeData.TryAdd(key, entry);
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}
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return localeData;
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});
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}
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}
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/// <summary>
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/// Restricts a custom quest to a specific side.
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/// </summary>
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/// <param name="questId">Quest id to restrict</param>
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/// <param name="side">Side to restrict it to</param>
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/// <param name="result">Result of the quest creation</param>
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private void RestrictQuestSide(MongoId questId, PlayerSide side, CreateQuestResult result)
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{
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var questConfig = configServer.GetConfig<QuestConfig>();
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// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
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switch (side)
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{
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case PlayerSide.Usec:
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questConfig.UsecOnlyQuests.Add(questId);
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break;
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case PlayerSide.Bear:
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questConfig.BearOnlyQuests.Add(questId);
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break;
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case PlayerSide.Savage:
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result.Errors.Add(serverLocalisationService.GetText("custom-quest-service_invalid_side", result.QuestId));
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break;
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}
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}
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}
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