fix services and botgen level being null
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@@ -43,7 +43,8 @@ public class BotLevelGenerator
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// Get random level based on the exp table.
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int exp = 0;
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var level = int.Parse(ChooseBotLevel(botLevelRange.Min.Value, botLevelRange.Max.Value, 1, 1.15).ToString()); // TODO - nasty double to string to int conversion
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var level = int.Parse(ChooseBotLevel(botLevelRange.Min.Value, botLevelRange.Max.Value, 1, 1.15)
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.ToString()); // TODO - nasty double to string to int conversion
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for (var i = 0; i < level; i++)
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{
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exp += expTable[i].Experience.Value;
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@@ -55,7 +56,7 @@ public class BotLevelGenerator
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exp += _randomUtil.GetInt(0, expTable[level].Experience.Value - 1);
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}
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return new RandomisedBotLevelResult{ Level = level, Exp = exp };
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return new RandomisedBotLevelResult { Level = level, Exp = exp };
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}
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public double ChooseBotLevel(double min, double max, int shift, double number)
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@@ -76,24 +77,29 @@ public class BotLevelGenerator
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var pmcOverride = botGenerationDetails.LocationSpecificPmcLevelOverride;
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var minPossibleLevel = isPmc && pmcOverride is not null
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? Math.Min(
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Math.Max(levelDetails.Min.Value, pmcOverride.Min.Value), // Biggest between json min and the botgen min
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maxAvailableLevel // Fallback if value above is crazy (default is 79)
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)
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: Math.Min(levelDetails.Min.Value, maxAvailableLevel); // Not pmc with override or non-pmc
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? Math.Min(
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Math.Max(levelDetails.Min.Value, pmcOverride.Min.Value), // Biggest between json min and the botgen min
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maxAvailableLevel // Fallback if value above is crazy (default is 79)
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)
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: Math.Min(levelDetails.Min.Value, maxAvailableLevel); // Not pmc with override or non-pmc
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var maxPossibleLevel = isPmc && pmcOverride is not null
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? Math.Min(pmcOverride.Max.Value, maxAvailableLevel) // Was a PMC and they have a level override
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: Math.Min(levelDetails.Max.Value, maxAvailableLevel); // Not pmc with override or non-pmc
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var minLevel = botGenerationDetails.PlayerLevel.Value - botGenerationDetails.BotRelativeLevelDeltaMin.Value;
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var maxLevel = botGenerationDetails.PlayerLevel.Value + botGenerationDetails.BotRelativeLevelDeltaMin.Value;
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var minLevel = botGenerationDetails.PlayerLevel.HasValue
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? botGenerationDetails.PlayerLevel.Value
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: 0 - botGenerationDetails.BotRelativeLevelDeltaMin.Value;
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var maxLevel = botGenerationDetails.PlayerLevel.HasValue
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? botGenerationDetails.PlayerLevel.Value
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: 0 + botGenerationDetails.BotRelativeLevelDeltaMin.Value;
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// Bound the level to the min/max possible
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maxLevel = Math.Min(Math.Max(maxLevel, minPossibleLevel), maxPossibleLevel);
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minLevel = Math.Min(Math.Max(minLevel, minPossibleLevel), maxPossibleLevel);
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return new MinMax{
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return new MinMax
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{
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Min = minLevel,
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Max = maxLevel,
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};
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