added more types and callbacks filled in
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using System.Text.Json.Serialization;
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using Core.Models.Enums;
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namespace Core.Models.Eft.Match;
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public class StartLocalRaidRequestData
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{
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[JsonPropertyName("serverId")]
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public string ServerId { get; set; }
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[JsonPropertyName("location")]
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public string Location { get; set; }
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[JsonPropertyName("timeVariant")]
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public string TimeVariant { get; set; }
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[JsonPropertyName("mode")]
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public string Mode { get; set; }
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[JsonPropertyName("playerSide")]
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public string PlayerSide { get; set; }
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[JsonPropertyName("transitionType")]
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public TransitionType TransitionType { get; set; }
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[JsonPropertyName("transition")]
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public Transition Transition { get; set; }
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/** Should loot generation be skipped, default false */
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[JsonPropertyName("sptSkipLootGeneration")]
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public bool? ShouldSkipLootGeneration { get; set; }
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}
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