added more types and callbacks filled in
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using System.Text.Json.Serialization;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Enums;
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namespace Core.Models.Eft.Match;
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public class EndLocalRaidRequestData
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{
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/// <summary>
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/// ID of server player just left
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/// </summary>
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[JsonPropertyName("serverId")]
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public string ServerId { get; set; }
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[JsonPropertyName("results")]
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public EndRaidResult Results { get; set; }
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/// <summary>
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/// Insured items left in raid by player
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/// </summary>
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[JsonPropertyName("lostInsuredItems")]
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public List<Item> LostInsuredItems { get; set; }
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/// <summary>
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/// Items sent via traders to player, keyed to service e.g. BTRTransferStash
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/// </summary>
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[JsonPropertyName("transferItems")]
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public Dictionary<string, List<Item>> TransferItems { get; set; }
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[JsonPropertyName("locationTransit")]
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public LocationTransit LocationTransit { get; set; }
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}
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public class EndRaidResult
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{
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public PmcData Profile { get; set; }
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/// <summary>
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/// "Survived/Transit" etc
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/// </summary>
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[JsonPropertyName("result")]
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public ExitStatus Result { get; set; }
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[JsonPropertyName("killerId")]
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public string KillerId { get; set; }
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[JsonPropertyName("killerAid")]
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public string KillerAid { get; set; }
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/// <summary>
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/// "Gate 3" etc
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/// </summary>
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[JsonPropertyName("exitName")]
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public string ExitName { get; set; }
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[JsonPropertyName("inSession")]
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public bool InSession { get; set; }
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[JsonPropertyName("favorite")]
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public bool Favorite { get; set; }
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/// <summary>
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/// Seconds in raid
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/// </summary>
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[JsonPropertyName("playTime")]
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public int PlayTime { get; set; }
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}
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public class LocationTransit
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{
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[JsonPropertyName("hash")]
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public string Hash { get; set; }
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[JsonPropertyName("playersCount")]
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public int PlayersCount { get; set; }
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[JsonPropertyName("ip")]
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public string Ip { get; set; }
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[JsonPropertyName("location")]
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public string Location { get; set; }
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[JsonPropertyName("profiles")]
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public Dictionary<string, TransitProfile> Profiles { get; set; }
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[JsonPropertyName("transitionRaidId")]
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public string TransitionRaidId { get; set; }
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[JsonPropertyName("raidMode")]
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public string RaidMode { get; set; }
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[JsonPropertyName("side")]
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public string Side { get; set; }
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[JsonPropertyName("dayTime")]
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public string DayTime { get; set; }
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/// <summary>
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/// The location player last visited
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/// </summary>
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[JsonPropertyName("sptLastVisitedLocation")]
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public string SptLastVisitedLocation { get; set; }
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/// <summary>
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/// Name of exit taken
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/// </summary>
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[JsonPropertyName("sptExitName")]
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public string? SptExitName { get; set; }
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}
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public class TransitProfile
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{
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[JsonPropertyName("_id")]
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public string Id { get; set; }
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[JsonPropertyName("keyId")]
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public string KeyId { get; set; }
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[JsonPropertyName("isSolo")]
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public bool IsSolo { get; set; }
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}
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